Hi all, Ive kinda new to this so bear with me as I learn on the fly. Im stuck & needed some help from u masters...
Basically I've made a map with 2 regions of water & 1 region of lava, I also set up 5 different lighting frequency that will run repeat forever, (sunrise > daylight > sunset > night > pitchblack) and I had the lighting set trigger run while rising/lowering water state, as if its sunrise, the water would rise, then any units on the beach would have a buff either damage or slowed, as in lava its heavy lava damage.
I've check few posts here & official blizzard site & found few methods of doing this, I even tried to study the TTosh01.map but Im not getting how these booleans really work. Anyways, the other trigger tutorials also require uses of much variables, which majority of them reasons are to create a timer window, which I actually dont want a timer window. I just want the lighting sets repeat while rise/lower water states, & during water rise depend on which region it'll give a different damage/buff. I dont need all the other fancy stuff like sound warning, or camera shaking, or UI display text warning, or a timer window telling when will water rise or fall, I wanna keep it realistic, & let the player discover on their own if their unit run around lava or during water rise it damages their units.
So I tried to make my own instead of just copy & paste others which all had a timer window variables & booleans, I wonder is it possible to do it without setting up a timer window at all... below is what I did, I get lights to change & water to rise/lower, but it wont detect the picked unit & do any damage... below is how my trigger looks like. I'd appreciate if any of u masters can guide me a bit on what to do.
Hi all, Ive kinda new to this so bear with me as I learn on the fly. Im stuck & needed some help from u masters...
Basically I've made a map with 2 regions of water & 1 region of lava, I also set up 5 different lighting frequency that will run repeat forever, (sunrise > daylight > sunset > night > pitchblack) and I had the lighting set trigger run while rising/lowering water state, as if its sunrise, the water would rise, then any units on the beach would have a buff either damage or slowed, as in lava its heavy lava damage. I've check few posts here & official blizzard site & found few methods of doing this, I even tried to study the TTosh01.map but Im not getting how these booleans really work. Anyways, the other trigger tutorials also require uses of much variables, which majority of them reasons are to create a timer window, which I actually dont want a timer window. I just want the lighting sets repeat while rise/lower water states, & during water rise depend on which region it'll give a different damage/buff. I dont need all the other fancy stuff like sound warning, or camera shaking, or UI display text warning, or a timer window telling when will water rise or fall, I wanna keep it realistic, & let the player discover on their own if their unit run around lava or during water rise it damages their units.
So I tried to make my own instead of just copy & paste others which all had a timer window variables & booleans, I wonder is it possible to do it without setting up a timer window at all... below is what I did, I get lights to change & water to rise/lower, but it wont detect the picked unit & do any damage... below is how my trigger looks like. I'd appreciate if any of u masters can guide me a bit on what to do.
http://s24.postimg.org/llol1gc6d/Trigger_Lights_Cycles.png
http://s24.postimg.org/dp43t80px/Trigger_Lava1.png
http://s24.postimg.org/r7b05icv9/Trigger_Water1.png
http://s24.postimg.org/9ij9dw145/Trigger_Water2.png