It's not really so much of a need as it is a creative fancy. I tried playing around with the various editors a bit, and noticed that while I was working on space areas in the terrain and cinamatic editors, the planets that worked best (that is: with the least error messages) all seemed to have their own little partial skybox. That limited my creative freedom when it came to camera angles in cutscenes, or using them as actual gameplay objects. While brainstorming how to overcome this, I realized it was a backdrop similar to what the unit portraits have. And that made me start to wonder how hard it would be to use them in a similar way (although the fact that many of them don't even have a lower body might get in the way a bit!).
When placing unit portraits and planets (be it in the terrain editor or the cutscenes editor) is there any straightforward way of removing the background images attached behind/around them so they just use the level for a backdrop instead?
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It's not really so much of a need as it is a creative fancy. I tried playing around with the various editors a bit, and noticed that while I was working on space areas in the terrain and cinamatic editors, the planets that worked best (that is: with the least error messages) all seemed to have their own little partial skybox. That limited my creative freedom when it came to camera angles in cutscenes, or using them as actual gameplay objects. While brainstorming how to overcome this, I realized it was a backdrop similar to what the unit portraits have. And that made me start to wonder how hard it would be to use them in a similar way (although the fact that many of them don't even have a lower body might get in the way a bit!).
When placing unit portraits and planets (be it in the terrain editor or the cutscenes editor) is there any straightforward way of removing the background images attached behind/around them so they just use the level for a backdrop instead?