Really? DrSuperEvil's first method would be a lot more reliable...
Ya but i already know how to use the trigger editor. Most of the abilities I'm trying to implement would be easy to do in the trigger editor.
This is just for the sake of learning.
Ehh, I dunno, that'd be pretty hard to do in the data editor. You could just make a trigger that dealt damage to the target unit equal to the attack damage of the attacking unit.
Otherwise if you insist on making this with the data editor I would probably do something with giving the unit a behavior that increases attack speed by a large amount and gets removed by the victim unit when it is attacked.
I think this works best for what I'm trying to achieve.
Ya but i already know how to use the trigger editor. Most of the abilities I'm trying to implement would be easy to do in the trigger editor. This is just for the sake of learning.
I think this works best for what I'm trying to achieve.
I'm having trouble getting an effect to trigger a generic extra attack, with behaviors or triggers. Anyone have any ideas on how to do this?