well. the condition in the If-Then-Else is pretty much it
but if your refering to the "Event" that triggers it
i simply have it as a periodic event for now. i tried unit property changes > resources but that didn't work.
Unit Group - Pick each unit in (Extractor units in (Entire map) owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
((Picked unit) (Current)) == 0
Then
Unit - Set (Picked unit) Resources to 2.0
Else
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@SouLCarveRR:
well. the condition in the If-Then-Else is pretty much it
but if your refering to the "Event" that triggers it
i simply have it as a periodic event for now. i tried unit property changes > resources but that didn't work.
i did this with a trigger...
Unit Group - Pick each unit in (Extractor units in (Entire map) owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
((Picked unit) (Current)) == 0
Then
Unit - Set (Picked unit) Resources to 2.0
Else