Regarding the maps, I think most people agree, I've been watching Jayborino's playthrough of Insurrection (Great youtuber as I'm sure you know :P) and his biggest complaint seems to be that 90% of the missions are destroy everything. At the same time, I personally felt that starcraft 2 had way too many "Get to this point fast or you lose!".
A concern I have with adding all the units in, is that, for example the Firebat and Hellion's roles overlap quite a bit and I only ever saw people using one or the other in WOL.
I think there are several units that could use some buffs, (Diamondback, Wraith, PREDATOR, Corpser Strain Roaches, Creeper Strain Swarm Hosts, Noxius Ultralisks to name some I thought of off the top of my head) But I also want to know what other units you think should be fixed.
Not entirely on topic but I've never understood how everyone is fucked if Kerrigan dies, Supposedly the Keystone absorbed the energy Kerrigan held as the Queen of blades and Narud used that to revive Amon, so if she dies before she gets deinfested, No energy for Amon to be resurrected right?
Back on topic, I'm open to the idea of the UED having taken over instead, none of the pre-campaign is set in stone. The UED might in fact fit better, as I have toyed with the idea of the Protectorate using UED Overmind research to control Zerg Broods. Any way things go though Mengsk dies, Cause fuck Mengsk. :P
I do like the idea of DuGalle facing off against infested Stukov, knowing he caused that to happen to him. The reason I was aiming to kill off pretty much everyone is so that I could start anew while keeping Broodwar and WOL as history basically and I didn't like Amon as a villain very much, so I tried to cut him out. My scope perhaps was a bit large, but that's what I came here for
If you're going to create a campaign and want some help I suggest at least presenting a thought out idea or creative direction rather than a completely open ended "what should I make guys?"
Yeah, I could have put a little more of that (or any at all really)
It takes place in an alternate universe where Kerrigan was killed on Char during the assault at the end of Wings of Liberty, Raynor suicidaly attacks Augustgrad and kills Mengsk while the main Dominion army is on Char. Artanis begins to reclaim Aiur and during the attack the Protoss' Connection to the Khala is shattered, leaving them in a second Aeon of Strife. The Tal'darim and Nerazim are now the most united Protoss factions.
The Terran Campaign will be the first one I plan to do.
The United People's Protectorate is a Terran group that came into power to fill the Vacuum left by the Dominion. The Protectorate seeks to eradicate the Protoss and Zerg, Believing that doing so will ensure Humanity's security. The Protectorate has passed a law permitting the imprisonment and/or execution of people labeled "Dissenters", Anyone who speaks out against the Protectorate. A former Dominion General, Della Starla, leads a group of people labeled dissenters and forms a rebellion seeking to take the Protectorate out of power.
The Terran campaign is my most specific plan at the moment, the Zerg will have a new swarm leader (possibly Stukov) but I'm unsure of what the swarm's goal should be. (Does he adopt the Overmind's plan to destroy the Protoss?) The Protoss campaign will deal with an Executor who seeks to reunite the Protoss without the Khala.
The main problem I have with my current plan for the Terran is that I feel it's too similar to the Raiders Vs. Dominion story and would like some advice on how to differentiate it.
Some ideas I had on the Gameplay side,
Nerfed Siege tanks but increased Terran's other Defensive Capabilities, allowing the construction of Sandbags with a low cost and about 250 health and the Perdition Turret from the campaign and the Devastation Turret from Swann's Co-op missions.
Allowing the Zerg to research a strain from the building that enables the unit (I.E. The spawning pool contains upgrades for the Raptor or Swarmling Strain. Only one can be chosen) I feel like this will emphasize the Zerg's adaptability.
An overall drastic increase in the amount of upgrades.
I am endeavoring to create a series of at least 3 custom campaigns. I aim to reach a good balance of familiar and new content in the races and their tech trees. I seek ideas for various subjects.
What strategic niches are left unfilled?
What smaller aspects of the game would you like expansion upon? (Ex. Dark Protoss.)
What type of maps do you enjoy most? (Ex. Destroy the enemy base, Fixed Force Missions)
What mechanics would you like to see? (Ex. The ability to infest a command center)
What story aspects do you want to see? (Ex. Rebellion against a tyrannical government.)
What campaign and melee units do you want/not want? (Ex. Add Firebats, Remove Hellions.)
How can bad units be improved? (Ex. Lower cost for Wraiths)
Would you prefer SC1 Style Heroes or WC3 Style Heroes? (Static heroes vs. Leveling)
What new units and abilities would like added?
Edit: A better outline of my current plan is provided below
All ideas will be taken into consideration but not necessarily added to the final product.
Regarding the maps, I think most people agree, I've been watching Jayborino's playthrough of Insurrection (Great youtuber as I'm sure you know :P) and his biggest complaint seems to be that 90% of the missions are destroy everything. At the same time, I personally felt that starcraft 2 had way too many "Get to this point fast or you lose!".
A concern I have with adding all the units in, is that, for example the Firebat and Hellion's roles overlap quite a bit and I only ever saw people using one or the other in WOL.
I think there are several units that could use some buffs, (Diamondback, Wraith, PREDATOR, Corpser Strain Roaches, Creeper Strain Swarm Hosts, Noxius Ultralisks to name some I thought of off the top of my head) But I also want to know what other units you think should be fixed.
Not entirely on topic but I've never understood how everyone is fucked if Kerrigan dies, Supposedly the Keystone absorbed the energy Kerrigan held as the Queen of blades and Narud used that to revive Amon, so if she dies before she gets deinfested, No energy for Amon to be resurrected right?
Back on topic, I'm open to the idea of the UED having taken over instead, none of the pre-campaign is set in stone. The UED might in fact fit better, as I have toyed with the idea of the Protectorate using UED Overmind research to control Zerg Broods. Any way things go though Mengsk dies, Cause fuck Mengsk. :P I do like the idea of DuGalle facing off against infested Stukov, knowing he caused that to happen to him. The reason I was aiming to kill off pretty much everyone is so that I could start anew while keeping Broodwar and WOL as history basically and I didn't like Amon as a villain very much, so I tried to cut him out. My scope perhaps was a bit large, but that's what I came here for
Thank you for the feedback :)
Yeah, I could have put a little more of that (or any at all really)
It takes place in an alternate universe where Kerrigan was killed on Char during the assault at the end of Wings of Liberty, Raynor suicidaly attacks Augustgrad and kills Mengsk while the main Dominion army is on Char. Artanis begins to reclaim Aiur and during the attack the Protoss' Connection to the Khala is shattered, leaving them in a second Aeon of Strife. The Tal'darim and Nerazim are now the most united Protoss factions.
The Terran Campaign will be the first one I plan to do.
The United People's Protectorate is a Terran group that came into power to fill the Vacuum left by the Dominion. The Protectorate seeks to eradicate the Protoss and Zerg, Believing that doing so will ensure Humanity's security. The Protectorate has passed a law permitting the imprisonment and/or execution of people labeled "Dissenters", Anyone who speaks out against the Protectorate. A former Dominion General, Della Starla, leads a group of people labeled dissenters and forms a rebellion seeking to take the Protectorate out of power.
The Terran campaign is my most specific plan at the moment, the Zerg will have a new swarm leader (possibly Stukov) but I'm unsure of what the swarm's goal should be. (Does he adopt the Overmind's plan to destroy the Protoss?) The Protoss campaign will deal with an Executor who seeks to reunite the Protoss without the Khala.
The main problem I have with my current plan for the Terran is that I feel it's too similar to the Raiders Vs. Dominion story and would like some advice on how to differentiate it.
Some ideas I had on the Gameplay side, Nerfed Siege tanks but increased Terran's other Defensive Capabilities, allowing the construction of Sandbags with a low cost and about 250 health and the Perdition Turret from the campaign and the Devastation Turret from Swann's Co-op missions.
Allowing the Zerg to research a strain from the building that enables the unit (I.E. The spawning pool contains upgrades for the Raptor or Swarmling Strain. Only one can be chosen) I feel like this will emphasize the Zerg's adaptability.
An overall drastic increase in the amount of upgrades.
I am endeavoring to create a series of at least 3 custom campaigns. I aim to reach a good balance of familiar and new content in the races and their tech trees. I seek ideas for various subjects.
What strategic niches are left unfilled?
What smaller aspects of the game would you like expansion upon? (Ex. Dark Protoss.)
What type of maps do you enjoy most? (Ex. Destroy the enemy base, Fixed Force Missions)
What mechanics would you like to see? (Ex. The ability to infest a command center)
What story aspects do you want to see? (Ex. Rebellion against a tyrannical government.)
What campaign and melee units do you want/not want? (Ex. Add Firebats, Remove Hellions.)
How can bad units be improved? (Ex. Lower cost for Wraiths)
Would you prefer SC1 Style Heroes or WC3 Style Heroes? (Static heroes vs. Leveling)
What new units and abilities would like added?
Edit: A better outline of my current plan is provided below
All ideas will be taken into consideration but not necessarily added to the final product.