Additionally, please refer to original StarCraft II models to see how Blizzard's artist were placing the tight and fuzzy tests. It's rather important to get the hang of it :)
I don't want to be rude, Mr. Ghostnova gave you an advice, that's great. But you don't have to import original models to get the tight and fuzzy tests.
Just go to the same menu where all StarCraft II custom nodes are and you will find fuzzy and tight tests.
@TheLostAzn: Go
Go to CREATE PANEL -> HELPERS -> and check the menu there for StarCraft II Objects.
Also, please read: http://www.sc2mapster.com/forums/resources/third-party-tools/963-m3-exporter/?page=48#p959
Additionally, please refer to original StarCraft II models to see how Blizzard's artist were placing the tight and fuzzy tests. It's rather important to get the hang of it :)
@TheLostAzn: Go
I don't want to be rude, Mr. Ghostnova gave you an advice, that's great. But you don't have to import original models to get the tight and fuzzy tests.
Just go to the same menu where all StarCraft II custom nodes are and you will find fuzzy and tight tests.
@GhostNova91: Go
Sure you can :) Why would I add this to the scripts if you couldn't create your own? :D I mentioned that in the release notes
@Zolden: Go
No, but I really feel bad that I didn't do anything new for last 2 months with the scripts :/
@Zolden: Go
That's a bold statement you have there going ;)
@GhostNova91: Go
Well, just adding tight test from the SC2Objects menu would be faster don't you think Ghost? :D