Hello, i created a behavior which create the visual effect of a shield around the unit affected by it in response to damage.
It's much like hardened shield, but unlike it it does not fade away after the first it and it remains around the unit for a while.
I see it is possible to modify the height from the actor event however it will only effectively change it only the first time the model is created,
example: i receive damage and the shield is created with the correct height (the one i set through actor events), then the unit moves and it comes instantly back to it's original height and remains in that way.
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Hello, i created a behavior which create the visual effect of a shield around the unit affected by it in response to damage. It's much like hardened shield, but unlike it it does not fade away after the first it and it remains around the unit for a while. I see it is possible to modify the height from the actor event however it will only effectively change it only the first time the model is created, example: i receive damage and the shield is created with the correct height (the one i set through actor events), then the unit moves and it comes instantly back to it's original height and remains in that way.