I finally remembered that there is already an ability that works in a similar fashion - Fungal. Once I remember that, it just took a few minutes of reviewing the actor before I realized what I needed to change.
I created a model that is placed on a unit when an ability is activated. However, the model is too small for any unit. I'd like the scale of the model to match the size of the unit the ability targets, but I'm not sure how to do that.
There is the Set Scale message, but that seems to increase the size of whatever I target equally. Is there any way to scale the model size dynamically?
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Managed to figure this out!
I finally remembered that there is already an ability that works in a similar fashion - Fungal. Once I remember that, it just took a few minutes of reviewing the actor before I realized what I needed to change.
I created a model that is placed on a unit when an ability is activated. However, the model is too small for any unit. I'd like the scale of the model to match the size of the unit the ability targets, but I'm not sure how to do that.
There is the Set Scale message, but that seems to increase the size of whatever I target equally. Is there any way to scale the model size dynamically?