You can set the random seed with the Set Random Seed function, and whenever you set the random seed, it basically resets it. So anytime you want to regenerate the terrain for a floor just set the seed to the seed assigned to the floor before you start generating the terrain, and it should create it the same way every time.
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You can set the random seed with the Set Random Seed function, and whenever you set the random seed, it basically resets it. So anytime you want to regenerate the terrain for a floor just set the seed to the seed assigned to the floor before you start generating the terrain, and it should create it the same way every time.