I'm still a bit new to the editor, but after tinkering around, haven't figured this out yet. I can make a tower that shoots a missile (easy enough), but what I want is the missile to head towards it's target. If it reaches the target, it blows up like normal. However, with a slower mover, it's moving through the air and what I want it to do is shoot missiles at other targets on the way to it's main target.
So basically, cannon shoots missile at target. Missile travels towards target and passes over other units. Missile shoots at the targets it passes over and then blows up once it reaches it's target.
I tried adding weapons to the unit and making sure the weapon could be fired while moving, but this doesn't seem to work the same way. Poking around, it seems I need to set up an ability on the missile to shoot, but not sure if that is the right way to go.
Thanks for the help.
This is exactly what a Point Defence drone does but it uses a Laser and not another missile. What you 1st need to happen is that the Cancelling missile hast to be VASTLY faster than the Incoming missile or they are simply going to pass by one another, probably why blizzard uses a Laser. Adjust the Mover to make sure its fast enough.
Then have your weapon terget only Missiles. Such as:
This is exactly what a Point Defence drone does but it uses a Laser and not another missile. What you 1st need to happen is that the Cancelling missile hast to be VASTLY faster than the Incoming missile or they are simply going to pass by one another, probably why blizzard uses a Laser. Adjust the Mover to make sure its fast enough.
Then have your weapon terget only Missiles. Such as:
Field Stalker - Particle Disrupters (Basic) Weapon: Target Filters ""Required: Missile"", Visible
Now i am pretty sure you need to set your "Weapon speed" to probably 0.0 so it can keep up with the on comming missiles.
What happens when the two reach each other can be set at the Model EG
Field Stalker Attack Impact (Basic) Art: Model Assets\Effects\Protoss\StalkerMissileImpact\StalkerMissileImpact.m3
Set it to whatever you wish.