I want to make a kind of space station building in a single player TPS map, but I can't find a good spacey looking door :P
There is however, one thing that I found that would make a really good door, and that's a set item "SMHyperionCantinaStage1ExitHS (SM Hyperion Cantina Stage 1 Exit HS)". It has the animations required, open, stand open, close, stand closed, and looks PERFECT. The problem is, I don't know how to implement this into my map itself.
I took the actor/model and made a unit using it's graphic. The first problem was that the actor was on an angle, and since it was considered a structure I couldn't rotate it. The next problem, was that even though it had animations, I have NO idea how to use them :S The only thing I can think of, is: " Animation - Play _ animation for (Actor for 'door name here' ) as Default, using No Options options and Default Time blend time" but I still don't know how to implement it. I've spent awhile trying to figure it out but with the data editor I just have hundreds of copies of non-working door models / metal gate models that don't have the same model as intended D:
My final problem, is that even if it's a structure, how would I make it so you can walk through it after it's lowered? I was thinking of just copying and pasting another gate with a similar mechanic like the Metal Gate's, but I didn't know how to change the animations.
Anyway, if someone knows how to fix this problem that would be amazingly helpful.
@Captincronic: Go
:( Will work on it myself and post any results. No guarantees >.>
@Captincronic: Go
Shameless self bump.
I want to make a kind of space station building in a single player TPS map, but I can't find a good spacey looking door :P
There is however, one thing that I found that would make a really good door, and that's a set item "SMHyperionCantinaStage1ExitHS (SM Hyperion Cantina Stage 1 Exit HS)". It has the animations required, open, stand open, close, stand closed, and looks PERFECT. The problem is, I don't know how to implement this into my map itself.
I took the actor/model and made a unit using it's graphic. The first problem was that the actor was on an angle, and since it was considered a structure I couldn't rotate it. The next problem, was that even though it had animations, I have NO idea how to use them :S The only thing I can think of, is: " Animation - Play _ animation for (Actor for 'door name here' ) as Default, using No Options options and Default Time blend time" but I still don't know how to implement it. I've spent awhile trying to figure it out but with the data editor I just have hundreds of copies of non-working door models / metal gate models that don't have the same model as intended D:
My final problem, is that even if it's a structure, how would I make it so you can walk through it after it's lowered? I was thinking of just copying and pasting another gate with a similar mechanic like the Metal Gate's, but I didn't know how to change the animations.
Anyway, if someone knows how to fix this problem that would be amazingly helpful.
Cheers, Bored.322.