Can you tell me what made the sc1 The Thing so remarkable for you? I did not played it, and woudlnt like to miss such stuff for future players of my version :) I mean, any other stuff than obvious thrill of not knowing who to trust and who is the murderer :)
Hello.
Im looking for people in Europe battle net to help me do very first tests of my brand new map before i throw it to public.
To anyone who dont know the idea of The Thing:
Its basically survival map where from all players 1 random player becomes the Thing and have to murder all the others. The point is that noone knows who is the Thing untill he make mistake. I have seen requests for such map on EU forums so i decided i will do it. I did not played the original one in SC1 but i have created my own gameplay based on the major concept.
I need at least 1 person that would like to help me testing - the first tests means more testing and not really playing the map :) I just need to make sure everything works when human players are on the map insetad of me alone with AI. So it would require a bit of patience for me to do the quickfixes and restarting the game.
All i can offer is my gratitude and credit tho. Unless someone will be willing to cooperate with this project. I could use help of someone very skilled with triggers and even more someone skilled with data editor.
edit:
How do i imagine that tests:
1. Whenever i see someone from people that will volonteer online, i will invite you for the test
2. First we will test the very major triggers with thing random selection, mutation into thing, alliances braking.
3. We will test all the other things like security cameras, spawns, skills etc.
4. Victory and defeat triggers.
5. Stress tests against leavers before map loads. - Here we will need more than 2 people tho.
6. We can discuss balance and ideas.
@Azzaaer: Go
I have released it now to public beta tests.
@Zsteven44: Go
Can you tell me what made the sc1 The Thing so remarkable for you? I did not played it, and woudlnt like to miss such stuff for future players of my version :) I mean, any other stuff than obvious thrill of not knowing who to trust and who is the murderer :)
@Zarakk: Go
Nice :) i ahev added you to my friend list. Gonna tyr to catch you online.
btw. Whats your CPU and GPU and what shader settings you play?
@Azzaaer: Go
Still waiting for volunteers :)
Hello.
Im looking for people in Europe battle net to help me do very first tests of my brand new map before i throw it to public.
To anyone who dont know the idea of The Thing:
Its basically survival map where from all players 1 random player becomes the Thing and have to murder all the others. The point is that noone knows who is the Thing untill he make mistake. I have seen requests for such map on EU forums so i decided i will do it. I did not played the original one in SC1 but i have created my own gameplay based on the major concept.
I need at least 1 person that would like to help me testing - the first tests means more testing and not really playing the map :) I just need to make sure everything works when human players are on the map insetad of me alone with AI. So it would require a bit of patience for me to do the quickfixes and restarting the game.
All i can offer is my gratitude and credit tho. Unless someone will be willing to cooperate with this project. I could use help of someone very skilled with triggers and even more someone skilled with data editor.
edit:
How do i imagine that tests:
1. Whenever i see someone from people that will volonteer online, i will invite you for the test
2. First we will test the very major triggers with thing random selection, mutation into thing, alliances braking.
3. We will test all the other things like security cameras, spawns, skills etc.
4. Victory and defeat triggers.
5. Stress tests against leavers before map loads. - Here we will need more than 2 people tho.
6. We can discuss balance and ideas.