BUT I get lost when selecting alternative textures - the textures that the splat .m3 models reference don't seem to have anything resembling a splat in the texture when you look at them.
(Example: Splat_Pylon.m3 uses Pylon_Emissive.dds... Pylon_Emissive.dds is the texture for the pylon itself and I don't see anything resembling the splat... doesn't mean it's not there though)
I don't have 3d max to import the splat .m3 or I would to see what's going on ... (blender plugin not working as a side note - anyone figure that out?)
Anyone with any experience with splats at all? Thank you so much!
edit: given up on this for now... will update when/if I get it working. (as a side note I'm wondering how to do what I wanted to do with terrain textures instead of splats for performance reasons... but 'tis for another day)
@saucysoup: Go
Seems Pylon was maybe a bad example... other splat textures exist... resuming experimenting with tutorial...
How do splat models and textures work? And is it possible, and how, to make and use custom splats?
Research has led me to several dead / unanswered threads... also this tut: http://www.sc2mapster.com/forums/resources/tutorials/20772-data-actor-events-message-texture-select-by-id/
BUT I get lost when selecting alternative textures - the textures that the splat .m3 models reference don't seem to have anything resembling a splat in the texture when you look at them.
(Example: Splat_Pylon.m3 uses Pylon_Emissive.dds... Pylon_Emissive.dds is the texture for the pylon itself and I don't see anything resembling the splat... doesn't mean it's not there though)
I don't have 3d max to import the splat .m3 or I would to see what's going on ... (blender plugin not working as a side note - anyone figure that out?)
Anyone with any experience with splats at all? Thank you so much!
edit: given up on this for now... will update when/if I get it working. (as a side note I'm wondering how to do what I wanted to do with terrain textures instead of splats for performance reasons... but 'tis for another day)