Dear fellow SCIIMapster's,
I have searched for answers in SCIIMapster and to no avail - or perhaps I am not reading enough. Or perhaps my problem is unique enough for me to post a thread.
1. Here is my problem:
After I have duplicated the Infestor Fungal Growth Ability, the Fungal Growth has no yellow projectile. (MissileFX Fungal Growth)
a. how is the [Actor] Fungal Growth Attack Missile connected to the main unit?
2. Hypothesis: I junked my initial hypotheses, and I'm seeking for answers here instead.
3. Data I have gathered:
a. [Actor] Fungal Growth Attack Missile appears to determine the yellow projectile. I just go to Art: Model, and then change the projectile. The problem remains however in knowing how the [Actor] is connected to the main unit.
b. [Actor] Fungal Growth Attack Missile although sub connected to the [Actor]Fungal Growth Attack, appears to work independently still.
i. in [Actor] Fungal Growth Attack Missile - the UnitBirth. and the Token Unit Name seems to be essential connection for projectile.
c. While Marauders' Punisher Grenades and Ghosts' EMP has [Effect] ...(Launch Missile) where you simply attach the weapon to Weapon: Ammo Unit, an Infestor doesn't use a Launch Missile effect.
Please help! Speedy and effective answers/hints/solutions will be greatly appreciated.
I think it was unnecessary to duplicate a Fungal Growth if the Fungal Growth is for infestor.
So I guess that solves my problem.
1. Here is my problem:
After I have duplicated the Infestor Fungal Growth Ability, the Fungal Growth has no yellow projectile. (MissileFX Fungal Growth)
a. how is the [Actor] Fungal Growth Attack Missile connected to the main unit?
2. Hypothesis: I junked my initial hypotheses, and I'm seeking for answers here instead.
3. Data I have gathered:
a. [Actor] Fungal Growth Attack Missile appears to determine the yellow projectile. I just go to Art: Model, and then change the projectile. The problem remains however in knowing how the [Actor] is connected to the main unit.
b. [Actor] Fungal Growth Attack Missile although sub connected to the [Actor]Fungal Growth Attack, appears to work independently still.
i. in [Actor] Fungal Growth Attack Missile - the UnitBirth. and the Token Unit Name seems to be essential connection for projectile.
c. While Marauders' Punisher Grenades and Ghosts' EMP has [Effect] ...(Launch Missile) where you simply attach the weapon to Weapon: Ammo Unit, an Infestor doesn't use a Launch Missile effect.
Please help! Speedy and effective answers/hints/solutions will be greatly appreciated.