Hm so far no, and I'm still having trouble getting it to set the correct number of stacks. It likes to just stay at whatever I set in the effect that applies the behavior even if I change the behavior count with an upgrade. Working on this made me realize I didn't actually get it completely working in my last map, so in Lunar Special Forces you're either on Very Hard or Very Easy difficulty rofl. I may end up pussying out on this and going with HP/HP regen upgrades instead. Straight armor upgrades can be a problem with fast firing low damage attacks when it gets too high.
I'm working on that right now, having a little trouble but it's using a buff behavior with a damage response. I'm trying things like changing the Modify Fraction field to like 0.9 and allowing the behavior to have multiple stacks, and then altering the stack number with an upgrade. So far I'm having trouble modifying the stack number easily, but I've done it before with other behaviors so I'm probably just making a dumb mistake somewhere.
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@Aztron: Go
Hm so far no, and I'm still having trouble getting it to set the correct number of stacks. It likes to just stay at whatever I set in the effect that applies the behavior even if I change the behavior count with an upgrade. Working on this made me realize I didn't actually get it completely working in my last map, so in Lunar Special Forces you're either on Very Hard or Very Easy difficulty rofl. I may end up pussying out on this and going with HP/HP regen upgrades instead. Straight armor upgrades can be a problem with fast firing low damage attacks when it gets too high.
@Aztron: Go
I'm working on that right now, having a little trouble but it's using a buff behavior with a damage response. I'm trying things like changing the Modify Fraction field to like 0.9 and allowing the behavior to have multiple stacks, and then altering the stack number with an upgrade. So far I'm having trouble modifying the stack number easily, but I've done it before with other behaviors so I'm probably just making a dumb mistake somewhere.