You can aslo try:
To fix the mesh problem, try converting to editable poly select all vertices, connected and weld them all then convert to editable mesh again, break the verts and "select" (attach) them all again then got to smooth groups and pic one, should do the trick.
Edit: It's worth a shot to ask Blizzard even if you might get a late or no answer. I never bothered to ask them even if they are the only ones that know theyr sjhit, I simply experimented and found out for myself. SC2 is a complex engine and its barely documented you can ask them to give us information on the more advanced stuff if you don't mind. I have never worked with a multi material btw, only composite since wc3 works similarly.
The problem is SC2 doesn't use multi materials as far as I know, the composite material is basically still one material which you apply to one mesh. It's called composite because you can add more layers for example if you want to have a standard material with reflections and another layer with half of terrain material on top, etc. If the model you are trying to skin has a multi material assigned to one mesh then you have a problem and a lot of work to do. I never tried detaching and reattaching skinned characters since it doesn't work like that without ruining the rig so I really can't help you on this one, good luck!
Hope I am wrong about multi materials, but since very little is actually known about sc it could be possible, someone needs to dive into this and it should be you!
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Follow unclestan's advice!
You can aslo try:
To fix the mesh problem, try converting to editable poly select all vertices, connected and weld them all then convert to editable mesh again, break the verts and "select" (attach) them all again then got to smooth groups and pic one, should do the trick.
Edit: It's worth a shot to ask Blizzard even if you might get a late or no answer. I never bothered to ask them even if they are the only ones that know theyr sjhit, I simply experimented and found out for myself. SC2 is a complex engine and its barely documented you can ask them to give us information on the more advanced stuff if you don't mind. I have never worked with a multi material btw, only composite since wc3 works similarly.
The problem is SC2 doesn't use multi materials as far as I know, the composite material is basically still one material which you apply to one mesh. It's called composite because you can add more layers for example if you want to have a standard material with reflections and another layer with half of terrain material on top, etc. If the model you are trying to skin has a multi material assigned to one mesh then you have a problem and a lot of work to do. I never tried detaching and reattaching skinned characters since it doesn't work like that without ruining the rig so I really can't help you on this one, good luck!
Hope I am wrong about multi materials, but since very little is actually known about sc it could be possible, someone needs to dive into this and it should be you!