Alright, found the validators you were talking about and removed em', works fine now. Well, the animation for mining keeps playing after depletion, but that really doesn't matter too much. Thanks for the help!
As far as i can tell, there is no gather ability on autorefineries by default, they instead have a behavior that periodically does the "Auto Harvest Vespene" effect, and i changed the effect from -4 to -1, not changing the ratio thing.
Am i missing something really obvious here?
Edit: Sent you a PM, ArcaneDurandel, since you were online- i think you went offline before you got it though, sorry bout that. It was prolly rude or something, not entirely sure how etiquette works on the 'mapster forums when it comes to PMs. Basically just had what i posted here, but with more useless words.
How so? I haven't messed with any of the validator flags, all i did was change the resource -4/tick to -1 and take out the textkicker event action, which wasn't what caused the issue, since i did that after i tested it and figured out the refineries were bugged.
Think i should just scrap it and make my own auto-refinery from scratch, rather than using the campaign one? If so, how would i go about doing that? I'd assume it would involve making new auto-mine effects/behaviors and adding it to a new structure, but im a little iffy on the details.
Alright, this is probably something stupid that i'm just overlooking, but i cannot for the life of me figure out how to fix this-
For some reason, my Automated Refineries only mine 700-ish gas before "depleting", even though the geysers still have several hundred gas left in them.
Edit: Oh, and after the first one depletes, all other refineries deplete at the same time- And from that point on even new refineries are built depleted
Alright, found the validators you were talking about and removed em', works fine now. Well, the animation for mining keeps playing after depletion, but that really doesn't matter too much. Thanks for the help!
As far as i can tell, there is no gather ability on autorefineries by default, they instead have a behavior that periodically does the "Auto Harvest Vespene" effect, and i changed the effect from -4 to -1, not changing the ratio thing.
Am i missing something really obvious here?
How so? I haven't messed with any of the validator flags, all i did was change the resource -4/tick to -1 and take out the textkicker event action, which wasn't what caused the issue, since i did that after i tested it and figured out the refineries were bugged.
Think i should just scrap it and make my own auto-refinery from scratch, rather than using the campaign one? If so, how would i go about doing that? I'd assume it would involve making new auto-mine effects/behaviors and adding it to a new structure, but im a little iffy on the details.
Alright, this is probably something stupid that i'm just overlooking, but i cannot for the life of me figure out how to fix this-
For some reason, my Automated Refineries only mine 700-ish gas before "depleting", even though the geysers still have several hundred gas left in them.