Really like it, though your Terrain has a few lackings and the Balance is still off.
Terrain:
You're having a Space Station I assume, so you should place a few bulkheads that open/close. No space-meant ship/station would make the failure to have nothing to lock down different areas should they be exposed to vacuum. Also, try to add some Windows on the outer area. If you've areas where the marines can walk around in their suits on the stations outside, maybe make aliens float away to death there. But also limit the marines air, so they can't camp those spots. Just try to clean your terrain up a lot more, currently its looking decent, but you can make it better. Also don't randomly place Omnis. Have a Lightsource for your light. Nothing is just red or blue magically.
Balance & Gameplay:
The Thing is too weak against Auto-Turret spam. You have nearly no change to take down a survivor if he is holed up. Especially in the upper left corner. Just limit the number of turrets per survivor. Or make the Thing evolve like in Parasite.
Currently players don't really need to play together. They can simply bunker down alone and wait it out. This is bad. Try to bring your gameplay more to teamplay. Have maybe objectives, like random power-shortages 'n stuff where you need people to actually do something else besides trying to hide out. Or have them search for food on the station. Hand them a flashlight and make some areas really dark. Get them to feel the fear of an alien running loose. Currently when I see the Thing I go all like "*lol* Look its a Thing. Here, eat my grenade. Here, Auto-Turret to your face. And another grenade. Burrow? Ha! Sat-Scan! DIE! *Thing explodes - game is over*"
Maybe reduce the number of infected and make them stronger. Also make them spawn more logically. Sometimes they just pop up. Have some kind of entrance where they come out or at least let them spawn in a gush of blood from a bodybag.
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Really like it, though your Terrain has a few lackings and the Balance is still off.
Terrain: You're having a Space Station I assume, so you should place a few bulkheads that open/close. No space-meant ship/station would make the failure to have nothing to lock down different areas should they be exposed to vacuum. Also, try to add some Windows on the outer area. If you've areas where the marines can walk around in their suits on the stations outside, maybe make aliens float away to death there. But also limit the marines air, so they can't camp those spots. Just try to clean your terrain up a lot more, currently its looking decent, but you can make it better. Also don't randomly place Omnis. Have a Lightsource for your light. Nothing is just red or blue magically.
Balance & Gameplay: The Thing is too weak against Auto-Turret spam. You have nearly no change to take down a survivor if he is holed up. Especially in the upper left corner. Just limit the number of turrets per survivor. Or make the Thing evolve like in Parasite.
Currently players don't really need to play together. They can simply bunker down alone and wait it out. This is bad. Try to bring your gameplay more to teamplay. Have maybe objectives, like random power-shortages 'n stuff where you need people to actually do something else besides trying to hide out. Or have them search for food on the station. Hand them a flashlight and make some areas really dark. Get them to feel the fear of an alien running loose. Currently when I see the Thing I go all like "*lol* Look its a Thing. Here, eat my grenade. Here, Auto-Turret to your face. And another grenade. Burrow? Ha! Sat-Scan! DIE! *Thing explodes - game is over*"
Maybe reduce the number of infected and make them stronger. Also make them spawn more logically. Sometimes they just pop up. Have some kind of entrance where they come out or at least let them spawn in a gush of blood from a bodybag.