Yea and that's a good point. I didn't get into any of that because with how his unit is setup, the max health is way higher than current (it starts out injured) and the current triggers don't look like they're going past max health. But yea, if you are going to exceed the max health, be sure to do what Bashar said :)
So first off, PLEASE name your variables/triggers, especially when asking others for help. Having everything called Untitled Trigger and Untitled Variable is just going to be a headache for you and anyone else who tries to help you out with it.
The unit is getting smaller because the scale is going by percentages, you currently have it set to scale to approx 2.5 % its original size on the first cycle, I think you're looking for something more like 250%.
The health is always changing to 3750 because you're basing your calculation of the unit type property, which is basically a constant unless you change it for the unit type. So it looks like you want to change that trigger to something like this:
@BasharTeg: Go
Yea and that's a good point. I didn't get into any of that because with how his unit is setup, the max health is way higher than current (it starts out injured) and the current triggers don't look like they're going past max health. But yea, if you are going to exceed the max health, be sure to do what Bashar said :)
@Boxmaster: Go
So first off, PLEASE name your variables/triggers, especially when asking others for help. Having everything called Untitled Trigger and Untitled Variable is just going to be a headache for you and anyone else who tries to help you out with it.
The unit is getting smaller because the scale is going by percentages, you currently have it set to scale to approx 2.5 % its original size on the first cycle, I think you're looking for something more like 250%.
The health is always changing to 3750 because you're basing your calculation of the unit type property, which is basically a constant unless you change it for the unit type. So it looks like you want to change that trigger to something like this:
I hope this helps.