- Join Date: 12/30/2013
- Posts: 15
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I don't use Blender, but I can definitely confirm particle and ribbons are attached to a bone. In the SC2 Art Tools, when the model is exported, a bone is automatically created at the location of the particle/ribbon effect with the same name as the particle/ribbon effect. As such, any model imported into Blender should have a bone as the parent of any particle/ribbon effect.