Hi, brand new to the map making scene. I've been exporting WoW models using the WMV and have 4 different sets of object files of the same race. (a body.tga a hair color.tga and then the .m3 file). Whenever i import one set everything works fine. I can attack it to a working model and have it act as a complete unit. However, if i try to move the files into a folder, OR import another set of files into a separate location, the model defaults to a bluish-purplish object, with no textures applied to it.
Things I have tried.
---------------------------
saving and closing editor after each import
importing the .m3 file directly into the folder that holds the .tga files
importing textures / .m3 file in /ROOT, and then moving all three files simultaenously into a folder
creating a new folder
importing multiple sets of files simultaeneously.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hi, brand new to the map making scene. I've been exporting WoW models using the WMV and have 4 different sets of object files of the same race. (a body.tga a hair color.tga and then the .m3 file). Whenever i import one set everything works fine. I can attack it to a working model and have it act as a complete unit. However, if i try to move the files into a folder, OR import another set of files into a separate location, the model defaults to a bluish-purplish object, with no textures applied to it.
Things I have tried.
---------------------------
saving and closing editor after each import
importing the .m3 file directly into the folder that holds the .tga files
importing textures / .m3 file in /ROOT, and then moving all three files simultaenously into a folder
creating a new folder
importing multiple sets of files simultaeneously.