I think it happens if the current model is using an animation that isn't available to the swapped model. The game gets confused, and will just wait out whatever animation was previously playing.
What the above commands do is basically tell the actor to drop whatever animation it was doing, and start afresh with the new model.
I think it happens if the current model is using an animation that isn't available to the swapped model. The game gets confused, and will just wait out whatever animation was previously playing.
What the above commands do is basically tell the actor to drop whatever animation it was doing, and start afresh with the new model.
Use "animation baseline stop" before your modelswap event, and then "animation baseline start" after it.