i followed your comment, but im not sure i get it right (my experience is rather limited)
so please correct me if im wrong.
all 'heroes' get all the abilities of all heroes placed on map.
the abilities which are not stolen yet, are also included in the abilities' list for each individual hero, but they are not assigned to some command card positions.
all heroes get a buff-behavior, included in an effect, which appears at the command card as a distinct ability, which will enable them to unlock the ability at the command card, as if it was stolen. basically what buff does is to unlock the primary ability of the target hero at the command card of the source hero (UI override field)
also, regarding the switch effect thing, could you please point out that thread?
i am trying to create a custom ability, which will enable a unit(consider it a hero) to transfer an ability from another unit to itself.
- the ability will only function when the target unit has less than %20 health.
- the ability will have a 1 seconds of channel time.
- it will not scale with levels of the unit.
did some search; there are very good tutorials for projectile based abilities but not for this one.
any help is much appreciated! (for the sake of getting it started, i am inclined to ignore the three items of the list )
thanks in advance!
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@DrSuperEvil: Go
the map will have a total of 4 players max (for now, it might be 8 in the future). 1 ability will be stolen per player (thats fixed).
but you are right, in case the number of abilities (to be stolen) increases, using switch might be more sensible.
@DrSuperEvil: Go
its clearer now.
i think i will try to use the buff. Switch might be a bit more complicated. (at least for me)
again, thanks a lot!
@DrSuperEvil: Go
thanks for the quick reply!
i followed your comment, but im not sure i get it right (my experience is rather limited)
so please correct me if im wrong.
also, regarding the switch effect thing, could you please point out that thread?
hi,
i am trying to create a custom ability, which will enable a unit(consider it a hero) to transfer an ability from another unit to itself.
- the ability will only function when the target unit has less than %20 health. - the ability will have a 1 seconds of channel time. - it will not scale with levels of the unit.
did some search; there are very good tutorials for projectile based abilities but not for this one.
any help is much appreciated! (for the sake of getting it started, i am inclined to ignore the three items of the list )
thanks in advance!