As just a suggestion, look into the Carrier Ability code. If you set a unit (Say Raynor) as your Squad Leader and then your "Interceptors" could be set to marines. There are a few behavior options for that make it where the units following (Interceptors) do not disappear once they are idle, they will line up around your unit and wait for orders. There was a Spell Creation contest or an Ability Creation contest that someone basicly recreated this effect with a Ghost as the Carrier and a few marines and repair drones as the interceptors. It worked out pretty well.
One of the main things you'll have to work around is unit abilities, say Raynor uses a stim pack, your marines would have to be told to do the same - which trigger wise shouldn't be too hard, but I've been trying to do most of my work in the Data Editor without Triggers so that makes it a little more ... fun.
Something else you'll have to work with is the Captain of the unit dying, as a carrier all the interceptors are destroyed so I'm sure it would operate in a similar manner. Trigger wise I think you could work around this, with the Data Editor I'd have to do some research
As just a suggestion, look into the Carrier Ability code. If you set a unit (Say Raynor) as your Squad Leader and then your "Interceptors" could be set to marines. There are a few behavior options for that make it where the units following (Interceptors) do not disappear once they are idle, they will line up around your unit and wait for orders. There was a Spell Creation contest or an Ability Creation contest that someone basicly recreated this effect with a Ghost as the Carrier and a few marines and repair drones as the interceptors. It worked out pretty well.
One of the main things you'll have to work around is unit abilities, say Raynor uses a stim pack, your marines would have to be told to do the same - which trigger wise shouldn't be too hard, but I've been trying to do most of my work in the Data Editor without Triggers so that makes it a little more ... fun.
Something else you'll have to work with is the Captain of the unit dying, as a carrier all the interceptors are destroyed so I'm sure it would operate in a similar manner. Trigger wise I think you could work around this, with the Data Editor I'd have to do some research