Simplest way could be to increase one of the unit's custom values every time it kills a unit. So when a unit dies, add 1 to the killing unit's custom value 0 (for example) and then you can just get a unit's custom value 0 to see how many units it has killed. The custom values are Reals so you need to do a real to integer conversion.
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Simplest way could be to increase one of the unit's custom values every time it kills a unit. So when a unit dies, add 1 to the killing unit's custom value 0 (for example) and then you can just get a unit's custom value 0 to see how many units it has killed. The custom values are Reals so you need to do a real to integer conversion.