I've posted this in the tutorials Forum (what I actually don`t wanted) but accidently it happened...
Hey guys,
I've got a Problem in my map. I want to move my unit Group and everything works except one Thing... there's only one unit of the Group moving to the Point. But every unit in the Group should move to the Point. the Trigger Looks like this:
Events: period every 2.5 secs of gametime
local variables: Zerg_spawn_middle (unitgroup); ArmyTempPlaceholder integer <0> (integer);
Actions: General: for each integer for ArmyTempPlaceholder from 1 to 5 wit increment 1, do (Actions); unit - create 1 Zergling for Player 14 at Zerg_middle_ling_1 using Default facing; unit Group - add (last created unit) to Zerg_middle_spawn );
General: for each integer for ArmyTempPlaceholder from 1 to 5 wit increment 1, do (Actions); unit - create 1 Zergling for Player 14 at Zerg_middle_ling_2 using Default facing; unit Group - add (last created unit) to Zerg_middle_spawn );
Unit - order all living Units in Zerg_middle_spawn to attack Zerg_middle_end (thats the Point the Group should move to with the attack order) replace existing order;
Rollback Post to RevisionRollBack
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Thank you all gonna try it right now
@FaithAnoe perfect worked like a charm.
@willuwontu Don't know if that'd Change much but it's worth trying
I've posted this in the tutorials Forum (what I actually don`t wanted) but accidently it happened...
Hey guys,
I've got a Problem in my map. I want to move my unit Group and everything works except one Thing... there's only one unit of the Group moving to the Point. But every unit in the Group should move to the Point. the Trigger Looks like this:
Events: period every 2.5 secs of gametime
local variables: Zerg_spawn_middle (unitgroup); ArmyTempPlaceholder integer <0> (integer);
Actions: General: for each integer for ArmyTempPlaceholder from 1 to 5 wit increment 1, do (Actions); unit - create 1 Zergling for Player 14 at Zerg_middle_ling_1 using Default facing; unit Group - add (last created unit) to Zerg_middle_spawn );
General: for each integer for ArmyTempPlaceholder from 1 to 5 wit increment 1, do (Actions); unit - create 1 Zergling for Player 14 at Zerg_middle_ling_2 using Default facing; unit Group - add (last created unit) to Zerg_middle_spawn );
Unit - order all living Units in Zerg_middle_spawn to attack Zerg_middle_end (thats the Point the Group should move to with the attack order) replace existing order;