Alternatively, does anyone have a simple line-cursor splat model they'd be willing to share for use as a visual directional indicator. Not as good as a cone, but beats using nothing.
The HotS cone model I mentioned already dynamically adjusts its arc (and radius). If you look at it in the cutscene editor, it has an animation which I can only assume is how it accomplishes this, and is the reason that I doubt I'd be able to the issue myself, having no experience on the matter.
I'm trying to make my map without HotS to get the largest possible audience. However, the AoE Cone models needed for conal targetting cursor splats require HotS. So rather than exporting and reimporting a model from HotS and risk getting my map banned, hopefully I can get some help here.
To put it simply: I could use model similar to "Assets/UI/Cursors/ZergAOEConeRed/ZergAOEConeRed.m3" without it being the actual HotS file. I'm sure a lot of WoL maps out there could make great use of such a file, so here's hoping.
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Alternatively, does anyone have a simple line-cursor splat model they'd be willing to share for use as a visual directional indicator. Not as good as a cone, but beats using nothing.
@zorbotron: Go
The HotS cone model I mentioned already dynamically adjusts its arc (and radius). If you look at it in the cutscene editor, it has an animation which I can only assume is how it accomplishes this, and is the reason that I doubt I'd be able to the issue myself, having no experience on the matter.
I'm trying to make my map without HotS to get the largest possible audience. However, the AoE Cone models needed for conal targetting cursor splats require HotS. So rather than exporting and reimporting a model from HotS and risk getting my map banned, hopefully I can get some help here.
To put it simply: I could use model similar to "Assets/UI/Cursors/ZergAOEConeRed/ZergAOEConeRed.m3" without it being the actual HotS file. I'm sure a lot of WoL maps out there could make great use of such a file, so here's hoping.