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Let me take a look at the map.
Store both of your cannons for the base in an array, and then have something akin to this. Action: Any Unit Dies Conditions: (Cannon[1] is alive) == false (Cannon[2] is alive) == false Actions: Unit - Make (StructureA) Vulnerable
Let me take a look at the map.
Store both of your cannons for the base in an array, and then have something akin to this.
Action: Any Unit Dies
Conditions:
(Cannon[1] is alive) == false
(Cannon[2] is alive) == false
Actions:
Unit - Make (StructureA) Vulnerable