Ever play a sniper/paintball style map on Brood War, WC3, or SC2? If you have, you'd have a good handle on the general idea behind Technogicians. You're plopped down into a map where your vision isn't great, everyone around you wants to kill you, and your main weapon is a directional missile.
Supporting 2-14 players, Technogicians differs from traditional sniper staples in that it prefers variety, fast-paced action, and hilarious circumstances. To that effect, it has an implemented voting system to allow the players direct control over just how fast the action is and instead of one hero with one ability set or multiple heroes each with their own ability set, you are allowed to mix and match 1 ability each from 6 ability pools and several cosmetic avatars to differentiate yourself from your opponents.
The result of allowing the player to choose to pair abilities (and the abilities maintaining a certain level of balance and synergy) is the option to choose from 4096 combinations (with the current pool depth of 4, that number will only grow as I find spare time). What strategy and skills you want to work with is completely up to you, so hopefully every player can find their own comfortable play style or be able to satiate their thirst for variety each round.
I mentioned hilarious spontaneity and I meant it. Ultimate abilities were designed with this goal in mind and the outcome has been generally difficult-to-perfectly-use attacks with the capacity to whiff or one-shot (whether it's you or your opponent who will be one-shot can be difficult to predict) or anything in between. Additionally, an item called a Randomizer will spawn every 90 seconds during a round at a random location that, when destroyed, grants a Technogician a random beneficial buff.
While the production value doesn't hold a candle to some Hero Arena maps popularized by SC2M-goers, the fun to be had playing Technogicians with a friend or 13 turned out to be significant enough to push me to make this post. If you're interested, I suggest doing a manual search for "Technogicians" as the popularity list is a harsh mistress for new maps. Bring a friend or hop in it alone to take a look at the controls/abilities. You are also welcome to add me (Weilhart.793).
Punisher Grenade - Fires an explosive shell up to 10 meters or until it collides with an enemy unit, dealing 30 damage upon detonation.
Longrunner Grenade - Fires an explosive shell up to 20 meters or until it collides with an enemy unit, dealing 30 damage upon detonation. Moves slightly faster than Punishers but has a longer cooldown.
Smart Grenade - Fires an artificially intelligent explosive shell up to 10 meters or until it collides with an enemy unit, dealing 20 damage upon detonation. If it reaches its maximum distance, it deploys and briefly chases the nearest enemy to deal 10 damage.
Concussive Grenade - Fires an explosive shell up to 10 meters or until it collides with an enemy unit, dealing 15 damage and reducing movement speed by 60% for 2 seconds upon detonation.
Defensive
Temporal Displacer - Grants an aura for 8 seconds that slows nearby enemy missiles.
Regenerative Shield - Protects the Technogician for 3 seconds, reducing the next enemy attack's damage by 10. If hit while the shield is up, the Technogician will regenerate 10 health over 5 seconds.
Predation Field - Generates a cloaking field for 10 seconds, granting partial invisibility and preventing the Technogician from being detected or triggering traps.
Orb of Darkness - Creates a sphere with a radius of 6 meters for 10 seconds. While within the sphere, the Technogician is completely immune to all forms of detection, radar, and visibility.
Vision
Satellite Scan - Reveals an area of radius 12 anywhere on the map for 10 seconds.
Extrasensory - Grants tracking of enemy units within 15 meters for 10 seconds.
Blinding Flare - Reveals the immediate area with a radius of 16 meters around the Technogician for 10 seconds, revealing any cloaked units in the area. Any enemy units within 8 meters when Blinding Flare is used are blinded, preventing them from seeing more than 1 meter away for 4 seconds.
Sensor Bot - Creates a sensor bot with a vision radius of 8. Persists until destroyed.
Ultimate
Tactical Strike - Calls down a nuclear strike anywhere on the map. The strike takes 4 seconds to prepare and deals more damage the closer a target is to the epicenter, up to 100.
Enfeeble - Reduces the movement speed of target enemies within an area with a radius of 3 meters by 2 per second for 5 seconds. The target takes 50% increased damage for the duration.
Rune of Entrapment - Creates an area with radius 5 that drains life 20 life from trapped enemies over 10 seconds. Any enemy that attempts to leave the area before the effect is finished becomes stunned for 3 seconds.
Unstable Singularity - Creates an unstable singularity at the target point. After 3 seconds, the singularity collapses and slows all targets within a 5 meter radius by 90% for 5 seconds at which point all affected units are dealt damage. Damage is more severe the further away each unit is from the epicenter, up to 60.
Movement
Locomotion - Builds up a +5 movement bonus over 3 seconds. The entire effect lasts 5 seconds.
Scoot and Shoot - Grants a passive +1 movement bonus. Shooting a grenade negates the bonus for 3 seconds.
Berserker Rage - Dealing and receiving damage causes an application of Berserker Rage, stacking up to 5 times. Each stack increases movement speed by .4. Effect cannot occur more than once every 10 seconds.
Leg Augmentation - Suppresses all movement impairing effects for 5 seconds.
Miscellaneous
Trap Card - Lays a trap that becomes undetectable after 2 seconds, at which point any enemy who moves into the trap will become unable to move for 3 seconds. Lasts 45 seconds or until activated.
Repulsor Flux - Creates a field that deals 10 damage and forces enemies within 5 meters away from the Technogician. Enemy missiles caught in the effect are destroyed.
Force Barrier - Creates a barrier that lasts 7 seconds and impedes movement of ground units. Missiles treat the barrier as a wall.
Zero-Point Recall - Creates a point to which the Technogician can recall to within 15 meters. The recall point lasts 30 seconds or until used.
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Ever play a sniper/paintball style map on Brood War, WC3, or SC2? If you have, you'd have a good handle on the general idea behind Technogicians. You're plopped down into a map where your vision isn't great, everyone around you wants to kill you, and your main weapon is a directional missile.
Supporting 2-14 players, Technogicians differs from traditional sniper staples in that it prefers variety, fast-paced action, and hilarious circumstances. To that effect, it has an implemented voting system to allow the players direct control over just how fast the action is and instead of one hero with one ability set or multiple heroes each with their own ability set, you are allowed to mix and match 1 ability each from 6 ability pools and several cosmetic avatars to differentiate yourself from your opponents.
Initial voting:
http://i.imgur.com/yYLdQh.jpg
The full selection (in order: Grenades, Defensive, Vision, Ultimate, Movement, and Misc):
http://i.imgur.com/9RVBth.jpg
Down to the last choice (even mapmakers can succumb to memes):
http://i.imgur.com/danoUh.jpg
Choosing an avatar:
http://i.imgur.com/yYLdQh.jpg
The game remembers your avatar each round:
http://i.imgur.com/pbfmKh.jpg
The result of allowing the player to choose to pair abilities (and the abilities maintaining a certain level of balance and synergy) is the option to choose from 4096 combinations (with the current pool depth of 4, that number will only grow as I find spare time). What strategy and skills you want to work with is completely up to you, so hopefully every player can find their own comfortable play style or be able to satiate their thirst for variety each round.
I mentioned hilarious spontaneity and I meant it. Ultimate abilities were designed with this goal in mind and the outcome has been generally difficult-to-perfectly-use attacks with the capacity to whiff or one-shot (whether it's you or your opponent who will be one-shot can be difficult to predict) or anything in between. Additionally, an item called a Randomizer will spawn every 90 seconds during a round at a random location that, when destroyed, grants a Technogician a random beneficial buff.
An example ultimate ability, Unstable Singularity:
http://i.imgur.com/Dkoq5h.jpg
http://i.imgur.com/G4Lpah.jpg
Of course, ultimates and Randomizers aren't required for every humorous situation.
Mutually Assured Destruction
http://i.imgur.com/t6z2Ah.jpg
http://i.imgur.com/Azgs6h.jpg
While the production value doesn't hold a candle to some Hero Arena maps popularized by SC2M-goers, the fun to be had playing Technogicians with a friend or 13 turned out to be significant enough to push me to make this post. If you're interested, I suggest doing a manual search for "Technogicians" as the popularity list is a harsh mistress for new maps. Bring a friend or hop in it alone to take a look at the controls/abilities. You are also welcome to add me (Weilhart.793).
Preview image:
http://i.imgur.com/d1PeXh.jpg
Loading screen (art by Blizzard's Samwise, signature sadly gets cropped by B.Net on some monitor resolutions):
http://i.imgur.com/IIVXVh.jpg
Grenades
Punisher Grenade - Fires an explosive shell up to 10 meters or until it collides with an enemy unit, dealing 30 damage upon detonation.
Longrunner Grenade - Fires an explosive shell up to 20 meters or until it collides with an enemy unit, dealing 30 damage upon detonation. Moves slightly faster than Punishers but has a longer cooldown.
Smart Grenade - Fires an artificially intelligent explosive shell up to 10 meters or until it collides with an enemy unit, dealing 20 damage upon detonation. If it reaches its maximum distance, it deploys and briefly chases the nearest enemy to deal 10 damage.
Concussive Grenade - Fires an explosive shell up to 10 meters or until it collides with an enemy unit, dealing 15 damage and reducing movement speed by 60% for 2 seconds upon detonation.
Defensive
Temporal Displacer - Grants an aura for 8 seconds that slows nearby enemy missiles.
Regenerative Shield - Protects the Technogician for 3 seconds, reducing the next enemy attack's damage by 10. If hit while the shield is up, the Technogician will regenerate 10 health over 5 seconds.
Predation Field - Generates a cloaking field for 10 seconds, granting partial invisibility and preventing the Technogician from being detected or triggering traps.
Orb of Darkness - Creates a sphere with a radius of 6 meters for 10 seconds. While within the sphere, the Technogician is completely immune to all forms of detection, radar, and visibility.
Vision
Satellite Scan - Reveals an area of radius 12 anywhere on the map for 10 seconds.
Extrasensory - Grants tracking of enemy units within 15 meters for 10 seconds.
Blinding Flare - Reveals the immediate area with a radius of 16 meters around the Technogician for 10 seconds, revealing any cloaked units in the area. Any enemy units within 8 meters when Blinding Flare is used are blinded, preventing them from seeing more than 1 meter away for 4 seconds.
Sensor Bot - Creates a sensor bot with a vision radius of 8. Persists until destroyed.
Ultimate
Tactical Strike - Calls down a nuclear strike anywhere on the map. The strike takes 4 seconds to prepare and deals more damage the closer a target is to the epicenter, up to 100.
Enfeeble - Reduces the movement speed of target enemies within an area with a radius of 3 meters by 2 per second for 5 seconds. The target takes 50% increased damage for the duration.
Rune of Entrapment - Creates an area with radius 5 that drains life 20 life from trapped enemies over 10 seconds. Any enemy that attempts to leave the area before the effect is finished becomes stunned for 3 seconds.
Unstable Singularity - Creates an unstable singularity at the target point. After 3 seconds, the singularity collapses and slows all targets within a 5 meter radius by 90% for 5 seconds at which point all affected units are dealt damage. Damage is more severe the further away each unit is from the epicenter, up to 60.
Movement
Locomotion - Builds up a +5 movement bonus over 3 seconds. The entire effect lasts 5 seconds.
Scoot and Shoot - Grants a passive +1 movement bonus. Shooting a grenade negates the bonus for 3 seconds.
Berserker Rage - Dealing and receiving damage causes an application of Berserker Rage, stacking up to 5 times. Each stack increases movement speed by .4. Effect cannot occur more than once every 10 seconds.
Leg Augmentation - Suppresses all movement impairing effects for 5 seconds.
Miscellaneous
Trap Card - Lays a trap that becomes undetectable after 2 seconds, at which point any enemy who moves into the trap will become unable to move for 3 seconds. Lasts 45 seconds or until activated.
Repulsor Flux - Creates a field that deals 10 damage and forces enemies within 5 meters away from the Technogician. Enemy missiles caught in the effect are destroyed.
Force Barrier - Creates a barrier that lasts 7 seconds and impedes movement of ground units. Missiles treat the barrier as a wall.
Zero-Point Recall - Creates a point to which the Technogician can recall to within 15 meters. The recall point lasts 30 seconds or until used.