Ok then how can I distinguish between "shift qued" orders, and non shift qued orders. with the old way of doing things I had a boolean flag for when the shift key was down or not and if it was down orders got put at the end of the order que, otherwise they replaced current orders.
I really like this idea, one problem I have trying it out is that If i select the units, and then click on of them again, I'm able to select a single unit and order it seperatly from the rest of them.
-Edit- after testing around a bit more with the forcing the selection of the squad, I can't seem to figure out how to fix this one little oddity, if you have none of the units selected it works fine, but if you select some members of the squad again either by clicking him individually or by boxing a portion, the trigger doesn't reselect the whole squad as expected.
OK so I simplified the senario a bit, and I've already solved the problem of "marine was given move" move marine, moved marines were given "move" move all marines.
basiclly I'm working on a squad system, and I have it set up so that only the "squad leaders" can be given orders, but I want when something like "blink" is given all other members of the squad are given that order to.
I guess I just have to make a seperate trigger for each ability >.<
Hey all, I'm trying to make a system of copying a single order from one unit, to all other units of that type.
For instance if, one marine is given an order to "Move" then all other marines owned by that player are given the same order
I'm wondering if there is anyway to set it up to avoid having to make a separate trigger for every different ability.
at the moment I have the Event
Unit - Any Unit uses Move at Generic 1 - Any Stage(Ignore shared Abilities)
Ok then how can I distinguish between "shift qued" orders, and non shift qued orders. with the old way of doing things I had a boolean flag for when the shift key was down or not and if it was down orders got put at the end of the order que, otherwise they replaced current orders.
@TheAlmaity: Go
I really like this idea, one problem I have trying it out is that If i select the units, and then click on of them again, I'm able to select a single unit and order it seperatly from the rest of them.
-Edit- after testing around a bit more with the forcing the selection of the squad, I can't seem to figure out how to fix this one little oddity, if you have none of the units selected it works fine, but if you select some members of the squad again either by clicking him individually or by boxing a portion, the trigger doesn't reselect the whole squad as expected.
OK so I simplified the senario a bit, and I've already solved the problem of "marine was given move" move marine, moved marines were given "move" move all marines.
basiclly I'm working on a squad system, and I have it set up so that only the "squad leaders" can be given orders, but I want when something like "blink" is given all other members of the squad are given that order to.
I guess I just have to make a seperate trigger for each ability >.<
Hey all, I'm trying to make a system of copying a single order from one unit, to all other units of that type. For instance if, one marine is given an order to "Move" then all other marines owned by that player are given the same order I'm wondering if there is anyway to set it up to avoid having to make a separate trigger for every different ability.
at the moment I have the Event
Unit - Any Unit uses Move at Generic 1 - Any Stage(Ignore shared Abilities)