Ok, doing anything video related is be far not me forte.
I do hope this thing is actually visible for you guys. and please don't look at the quality, I had to make it via my phone, and then somehow get it up on Internet.
Pay attention to the gold-colored Tempest, that shows the ribbon to fly off the model. The Black Tempest is my new model, where I temporarily have hidden that very ribbon-issue
(3) Have a more or less invisible uncomprehensive connection to... a bone I think. But I never have been able to actually duplicate the Zealots smokey-blade effect and work correctly with an attack animation.
I don't use Blender, but I can definitely confirm particle and ribbons are attached to a bone. In the SC2 Art Tools, when the model is exported, a bone is automatically created at the location of the particle/ribbon effect with the same name as the particle/ribbon effect. As such, any model imported into Blender should have a bone as the parent of any particle/ribbon effect.
Hey man, thanks! I figured out such with the bones about an hour or 2 after I posted this. I was working on the Tempest with the arcs and I found the bones, both starting and end. But so far, whenever I export and load into the editor, the arc-ribbobs are flying vertically off the model. I'll try to attach a vid. While having found the bones, I'm still lost on how to fix this.
I've been looking into this topic and while I can find a fair share on Art Tools... I have no luck whatsoever about the topic in relation to Blender.
since I've been working more and more with Protoss models I've grown fairly familiar to what these things are... but an actual proper way of dealing with these things still eludes me. And from what I've been able to uncover, there's little information into it at all.
so here comes the question in its great scope: "How does one edit particles and ribbons in blender? "
and more precies, How does one edit them in a controlled environment?
It has taken me quite a while to discover exactly how to identify them at all. What I observe it by far the greatest problem, Ribbon effects seem to either:
(1) run continuously on models when they should actually only appear once on specific conditions.
(2) Completely fly off the model and never appear again (Tempest for instance)
(3) Have a more or less invisible uncomprehensive connection to... a bone I think. But I never have been able to actually duplicate the Zealots smokey-blade effect and work correctly with an attack animation.
Is there anyone who knows how to deal with these things?
Ok, doing anything video related is be far not me forte.
I do hope this thing is actually visible for you guys. and please don't look at the quality, I had to make it via my phone, and then somehow get it up on Internet.
http://vid160.photobucket.com/albums/t176/Scourge_Splitter/Tempest compare_zpszf9itjzy.mp4
Pay attention to the gold-colored Tempest, that shows the ribbon to fly off the model. The Black Tempest is my new model, where I temporarily have hidden that very ribbon-issue
Custom Campaign Initiative
I'll take a crack at this.
I was working on the Tempest with the arcs and I found the bones, both starting and end. But so far, whenever I export and load into the editor, the arc-ribbobs are flying vertically off the model. I'll try to attach a vid.
While having found the bones, I'm still lost on how to fix this.
Custom Campaign Initiative
Hello Gents,
I've been looking into this topic and while I can find a fair share on Art Tools... I have no luck whatsoever about the topic in relation to Blender.
since I've been working more and more with Protoss models I've grown fairly familiar to what these things are... but an actual proper way of dealing with these things still eludes me. And from what I've been able to uncover, there's little information into it at all.
so here comes the question in its great scope: "How does one edit particles and ribbons in blender? "
and more precies, How does one edit them in a controlled environment?
It has taken me quite a while to discover exactly how to identify them at all. What I observe it by far the greatest problem, Ribbon effects seem to either:
(1) run continuously on models when they should actually only appear once on specific conditions.
(2) Completely fly off the model and never appear again (Tempest for instance)
(3) Have a more or less invisible uncomprehensive connection to... a bone I think. But I never have been able to actually duplicate the Zealots smokey-blade effect and work correctly with an attack animation.
Is there anyone who knows how to deal with these things?
Many, MANY thanks in advance.
Custom Campaign Initiative