Ahhh, so is there a specific way to do it in Max? Importing the skin gives the right shape and you can add most of the textures. Just some parts do not look correct.
Since WMV doesn't have an .m3 export and only .obj and .fbx is there any other way to get particles from the game besides creating a particle effect in 3ds max? And if that's the only way are there any tutorials on how to do them? I wanted to create two effects (right now) with shadow bolt. One around the caster's hands and the other is the missile. Could always use the same model as impact.
Any help would be appreciative!
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@TaylorMouse: Go
Ahhh, so is there a specific way to do it in Max? Importing the skin gives the right shape and you can add most of the textures. Just some parts do not look correct.
Since WMV doesn't have an .m3 export and only .obj and .fbx is there any other way to get particles from the game besides creating a particle effect in 3ds max? And if that's the only way are there any tutorials on how to do them? I wanted to create two effects (right now) with shadow bolt. One around the caster's hands and the other is the missile. Could always use the same model as impact.
Any help would be appreciative!