Their roles don't really overlap, it's just that the missions don't lend themselves to making Hellions. They were made as a harassment unit in multiplayer - fast, cheap, deals high damage to light units like drones and zerglings - get in, get kills, get out. That isn't really applicable to the campaign since bases are always gonna be fairly well defended and attack waves are always going to be reasonably large. If more missions were like the Reaper or Vulture missions where you're supposed to run around the map collecting things then maybe the Hellion would be used more.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Their roles don't really overlap, it's just that the missions don't lend themselves to making Hellions. They were made as a harassment unit in multiplayer - fast, cheap, deals high damage to light units like drones and zerglings - get in, get kills, get out. That isn't really applicable to the campaign since bases are always gonna be fairly well defended and attack waves are always going to be reasonably large. If more missions were like the Reaper or Vulture missions where you're supposed to run around the map collecting things then maybe the Hellion would be used more.