Siege tanks are pathetically cheap. Ares isnt even close to as powerful as them and they have 6000 in cost compared to less than 3000 for the tanks. I'd suggest upping tank cost a lot and lowering ares cost a lot. Next, the predator is only available to start with and would be better if you could either remove it or add it into the game fully. Next, for starting off the map, since you have so many units that are unbalanced, I'd create a bunch or units that resemble some of the units that you can buy, but are restricted to the start of the map only. They'd be like hero units that are only slightly more or less powerful than the normal units. Then I'd balance them all perfectly out. That way players who havent played it before or picked random, dont get cheap units while experienced players pick more powerful or more expensive units. 1 last thing. The items at the edge of the map. The items that are supposed to be cast are not working. Also, the detector item won't pick up at all. Also, I have to say, the map is really short if you figure it out. But, is lost super fast due to the weak life of the science vessel. I'd suggest making the science vessel a lot tougher by like 18000 life or so. I'd also make enemies get tons harder as the game goes on. I had 0.09 wpn speed and 13000 dmg and 50000 life by the time I got to the end and it was super duper cake. I was on my own... I would suggest making higher tier enemies a lot harder, which would cause players to be more careful. I'd also make a final boss of some kind at the end with 5000000 life or so. It'd also deal like 40000 dmg or so. Also, I'd also make the stone zealots that sneak attack you a lot harder to kill. I 1 shot all of them and it wasn't much of a fight. You could make that into an interesting mid boss fight. That'd make the game really interesting. I think that's all. Good luck.
Base needs more or better defenses. Otherwise strip defenses and add more life to the science facility and make the initial waves easier to start with. It's very hard to begin a game. Cant say much else, didn't get a chance to play long because i was destroyed.
Ares also needs to change behaviors when using the rockets.
More thoughts...
Siege tanks are pathetically cheap. Ares isnt even close to as powerful as them and they have 6000 in cost compared to less than 3000 for the tanks. I'd suggest upping tank cost a lot and lowering ares cost a lot. Next, the predator is only available to start with and would be better if you could either remove it or add it into the game fully. Next, for starting off the map, since you have so many units that are unbalanced, I'd create a bunch or units that resemble some of the units that you can buy, but are restricted to the start of the map only. They'd be like hero units that are only slightly more or less powerful than the normal units. Then I'd balance them all perfectly out. That way players who havent played it before or picked random, dont get cheap units while experienced players pick more powerful or more expensive units. 1 last thing. The items at the edge of the map. The items that are supposed to be cast are not working. Also, the detector item won't pick up at all. Also, I have to say, the map is really short if you figure it out. But, is lost super fast due to the weak life of the science vessel. I'd suggest making the science vessel a lot tougher by like 18000 life or so. I'd also make enemies get tons harder as the game goes on. I had 0.09 wpn speed and 13000 dmg and 50000 life by the time I got to the end and it was super duper cake. I was on my own... I would suggest making higher tier enemies a lot harder, which would cause players to be more careful. I'd also make a final boss of some kind at the end with 5000000 life or so. It'd also deal like 40000 dmg or so. Also, I'd also make the stone zealots that sneak attack you a lot harder to kill. I 1 shot all of them and it wasn't much of a fight. You could make that into an interesting mid boss fight. That'd make the game really interesting. I think that's all. Good luck.