Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
Diamondbacks were very, interesting in wol and pretty good with especially the health upgrade. More then half the life of a thor and a good attack that hits instantly and doesn't overkill.
Raptors were fun, especially on zerus, as they actually competed with primal zerglings, as well as being able to get the loads of mineral pickups on the cliffs.
Arbiters in LotV were just awesome, 50 energy stasis is so OP...
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
- Metabolic Boost lets your lings close on ranged units faster (especially tanks) and is invaluable on missions to siege bases, I prefer adrenal overload but on Old Soldiers it lets you kill about 2 times the units in the intro as the other 2.
- Grooved spines keeps your hydras out of range of marines when you have roaches to tank, and is nice for when you have a hydra/Kerrigan army, to better support her and keep the support alive, also good in conviction in small hallways that don't give you room to concave
- Mass recall is cheap, and lets you avoid spending 1000+ minerals to make a defense 2 hybrids will kill on brutal, and you can use the barrier from it to mimic overcharge on your army.
- Adepts have great AA damage, as scouts, mutalisks are both annoying in the campaign. Their damage buff lasts actually a while (7 seconds?) and 1 shade can hit their whole army, also it affects hybrids. You can also fit more in a physical space then the other, but this is a blessing and curse against AOE.
Nexus overcharge is great for Last Stand and Salvation, so yeah, While it is awesome for those two I get its limited usage otherwise.
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
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@DarkKazoie:
Talsarim Oracle probably.
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
Diamondbacks were very, interesting in wol and pretty good with especially the health upgrade. More then half the life of a thor and a good attack that hits instantly and doesn't overkill.
Raptors were fun, especially on zerus, as they actually competed with primal zerglings, as well as being able to get the loads of mineral pickups on the cliffs.
Arbiters in LotV were just awesome, 50 energy stasis is so OP...
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
Salvation is really easy with the right tech choices, even on brutal just keep making NexuI with Overcharge, and arbiters. Pretty simple win.
Salvation is really easy with the right tech choices, even on brutal just keep making NexuI with Overcharge, and arbiters. Pretty simple win.
I disagree with a few,
- Metabolic Boost lets your lings close on ranged units faster (especially tanks) and is invaluable on missions to siege bases, I prefer adrenal overload but on Old Soldiers it lets you kill about 2 times the units in the intro as the other 2.
- Grooved spines keeps your hydras out of range of marines when you have roaches to tank, and is nice for when you have a hydra/Kerrigan army, to better support her and keep the support alive, also good in conviction in small hallways that don't give you room to concave
- Mass recall is cheap, and lets you avoid spending 1000+ minerals to make a defense 2 hybrids will kill on brutal, and you can use the barrier from it to mimic overcharge on your army.
- Adepts have great AA damage, as scouts, mutalisks are both annoying in the campaign. Their damage buff lasts actually a while (7 seconds?) and 1 shade can hit their whole army, also it affects hybrids. You can also fit more in a physical space then the other, but this is a blessing and curse against AOE.
Nexus overcharge is great for Last Stand and Salvation, so yeah, While it is awesome for those two I get its limited usage otherwise.
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.