Does your texture hava an alpha layer?
If it doesn't, select RGB in stead of RGBA in the material editor
Another solution might be:
Select the model, select the editable mesh ( not the skin ) go to Transform tab and press the "Reset XForm" button, you will see the dark side of the model becomes visible in max, add the modifier "Editable Mesh" and select the dark polys, press the "Flip" button. then collapse the stack ( NOT THE SKIN modifier)
and try again
if this is not working, you need to re-allign the normals this can be done easely by vreating a new primitive, like a box, apply the editable poly modifier to it and attach the model to this box, this usually works.
Don't know if the second one screws up your Skin modifier though...
If it doesn't work, post the max file.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Does your texture hava an alpha layer? If it doesn't, select RGB in stead of RGBA in the material editor
Another solution might be: Select the model, select the editable mesh ( not the skin ) go to Transform tab and press the "Reset XForm" button, you will see the dark side of the model becomes visible in max, add the modifier "Editable Mesh" and select the dark polys, press the "Flip" button. then collapse the stack ( NOT THE SKIN modifier) and try again
if this is not working, you need to re-allign the normals this can be done easely by vreating a new primitive, like a box, apply the editable poly modifier to it and attach the model to this box, this usually works.
Don't know if the second one screws up your Skin modifier though...
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here