A nice trick I usally follow , especially for heads, is that I unwrap only one side, and I apply a cilinder as the unwrap helper, and then I use the relax in the unwrap uvw modifier
in short, a mesh that is animated has a Skin applied, which means it has bones applied to it, one or more.
Each vertex moves according to the bones, but for ex. if you move the bone for the arm, the leg must not move.
This means the vertices in the mesh for the arm are depending on the bone for the arm.
These vertices are "weighted" to that bone.
You can also apply an envelope to that bone, this means how far the influence of the bone reaches
So why are your textures so different, is that they are not handpainted, and they are not extually textures, but just some images on meshes (that's what I can could tell from the image you posted)
Mmm.. I guess so, the instance means just that, so I think it is, I usualy unwrap something and then copy it in stead of using instances.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
A nice trick I usally follow , especially for heads, is that I unwrap only one side, and I apply a cilinder as the unwrap helper, and then I use the relax in the unwrap uvw modifier
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
So, take a look at my tutorials, I explain it them: http://www.sc2mapster.com/forums/resources/tutorials/59399-tutorials-getting-a-regular-model-ready-for-sc2/
in short, a mesh that is animated has a Skin applied, which means it has bones applied to it, one or more.
Each vertex moves according to the bones, but for ex. if you move the bone for the arm, the leg must not move. This means the vertices in the mesh for the arm are depending on the bone for the arm. These vertices are "weighted" to that bone. You can also apply an envelope to that bone, this means how far the influence of the bone reaches
So why are your textures so different, is that they are not handpainted, and they are not extually textures, but just some images on meshes (that's what I can could tell from the image you posted)
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
That's correct, most of the time it is not the unwrapping that is bad or good, but the level of detail you use on your texture
In my sig is a tutorial as wel for unwrapping, but not for texturing, a good tutorial is this one, easy and not too long
http://steamcommunity.com/sharedfiles/filedetails/?id=183672148
and
http://steamcommunity.com/sharedfiles/filedetails/?id=123397498#19058
I'm not a dota fan, but I really like their tutorials
http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterTextureGuide.pdf
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here