That means you are using the built in XAF animation save/load functionality ?
Tip.
Don't use 1 or 2 frames between animations, but more like 10 ~ 50 frames, this gives you a better overview when looking at the complete timeline to where an animation starts and ends
For importing this somethimes fixes interpollation problems between animations
That means you are using the built in XAF animation save/load functionality ?
Tip. Don't use 1 or 2 frames between animations, but more like 10 ~ 50 frames, this gives you a better overview when looking at the complete timeline to where an animation starts and ends
For importing this somethimes fixes interpollation problems between animations
Good job!
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
I never tried that before to be honest :/
You use keyed bones only or also IK Solvers with animation controls?
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Yes but it does not work like that if you do not have a BIP animation skeleton. You have a BIP or a bone structure ?
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here