I figured it out if you use an image with alpha the alpha colour lets say black must match the colour that youwant to get rid of in this case the original colour of the alpha was black and the colour i wanted to get rid of was a pukey brown colour
Note: i have updated my asset with the new texture file
When i import a model with transparency into a map file it looks fine in the cinematic editor. but when i put it into a mod file the transparency breaks here is some pics of what i mean
this issue is in hots editor aswell
i would also like to point out that i created my textures with photoshop and the compressonator in photoshop i save it as a targa the in the compressonator i compress it to a dds file with dxt5 (which i believe uses alpha channels)
dont worry about the darkness i just had the first one highlighted
I figured it out if you use an image with alpha the alpha colour lets say black must match the colour that youwant to get rid of in this case the original colour of the alpha was black and the colour i wanted to get rid of was a pukey brown colour
Note: i have updated my asset with the new texture file
any ideas ^^
When i import a model with transparency into a map file it looks fine in the cinematic editor. but when i put it into a mod file the transparency breaks here is some pics of what i mean
this issue is in hots editor aswell
i would also like to point out that i created my textures with photoshop and the compressonator in photoshop i save it as a targa the in the compressonator i compress it to a dds file with dxt5 (which i believe uses alpha channels)
dont worry about the darkness i just had the first one highlighted