I read somewhre about mutli-thread things or something like that for just this problem. Ill edit this post if I find it again, but as a temporary solution, you can change the blocking off building's path footprint to 3x3 forcefield. Units wont go around forcefields when they try to find a route to the destination.
I read somewhre about mutli-thread things or something like that for just this problem. Ill edit this post if I find it again, but as a temporary solution, you can change the blocking off building's path footprint to 3x3 forcefield. Units wont go around forcefields when they try to find a route to the destination.
edit- AHA..here we go. check this out
http://forums.sc2mapster.com/development/tutorials/1828-trigger-multithreading-and-ai/