you would probably have to do it with triggers. Something like, if unit construction is finished and the unit is a pylon within X range of the structure, then give it the the owner of the pylon. Since a pylon has a circular power field, just search for pylons within a certain radius of the structure.
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you would probably have to do it with triggers. Something like, if unit construction is finished and the unit is a pylon within X range of the structure, then give it the the owner of the pylon. Since a pylon has a circular power field, just search for pylons within a certain radius of the structure.