One more thing- you cant post questions in the tutorial section (I think). There's a tutorial request thread and other forums. In fact...maybe I'll make a tutorial about rain. :D
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Feel free to Send me a PM if you have any questions/concerns!
I did this myself for a map. You run a some loops to periodically increase X and create a rain emmiter at X,Y. When X reaches the map bounds, it gets reset to 0 and Y is incremented by however much you want. This covers the entire map in rain emmiters, which DO create rain, I know this for a fact.
Rollback Post to RevisionRollBack
Feel free to Send me a PM if you have any questions/concerns!
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One more thing- you cant post questions in the tutorial section (I think). There's a tutorial request thread and other forums. In fact...maybe I'll make a tutorial about rain. :D
I did this myself for a map. You run a some loops to periodically increase X and create a rain emmiter at X,Y. When X reaches the map bounds, it gets reset to 0 and Y is incremented by however much you want. This covers the entire map in rain emmiters, which DO create rain, I know this for a fact.