Welcome to sc2mapster! Feel free to send me a PM if you have any questions or concerns :)
I'm a little bit unclear as to what exactly you mean by "one specific player". If you're referring to one specific player as in "One specific person's account", then the solution is to use player handles. You can use "handle of player" to get a player handle, and check it against the handle you want. Every player's handle is sort of like an ID code that only they have. So if you know a person's handle, you can have the game do something specific for them (for example, you can give yourself a debugging dialog while nobody else can see it).
If you mean "a particular player from that game", then you'll have to be a bit more specific with what you're trying to do exactly. Player numbers are just integers, so you can compare any function that returns an integer (like 'triggering player').
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Feel free to Send me a PM if you have any questions/concerns!
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Welcome to sc2mapster! Feel free to send me a PM if you have any questions or concerns :)
I'm a little bit unclear as to what exactly you mean by "one specific player". If you're referring to one specific player as in "One specific person's account", then the solution is to use player handles. You can use "handle of player" to get a player handle, and check it against the handle you want. Every player's handle is sort of like an ID code that only they have. So if you know a person's handle, you can have the game do something specific for them (for example, you can give yourself a debugging dialog while nobody else can see it).
If you mean "a particular player from that game", then you'll have to be a bit more specific with what you're trying to do exactly. Player numbers are just integers, so you can compare any function that returns an integer (like 'triggering player').