It would be nice if the build ability could actually be channeled. Lol
With your second option, I am not certain how to put a channeled ability to build since (you have to?) use the build ability in the command card itself. Then there would be the issue of fighting the building animation. I recently just fixed the build animation if you change the speed in which the building is constructed (from default or set to be done quickly), I am also unsure how to "pause" and "resume" although this would be an issue if I force stopped as well I suppose.
I am trying to halt construction of the current building being constructed if the person wants to make another building (not queue). For instance they want to spam walls but leave them as half constructed. In addition, I want to be able to halt construction if they unit were to move as well. Warcraft 3 did this natively but I am having trouble recreating it. I still want queued buildings to actually build so the players can't just queue half constructed buildings.
Initially I thought I could use the included combination validator, "Caster wants to move or has orders" and put it on the halt command under the ability to build. Doing so crashes galaxy editor on my mac/pc.
An idea that I keep coming back to is put an effect on the building/worker to build so long as they have this effect and would otherwise halt should they get another order. However I am unsure how to implement this.
Thanks to anyone that can help!
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Why would I have to make a new unit/building if they already exist and tied to the build ability?
How do I make it only drop the foundation(set time to 0?) and how to make the animation progress with stacks?
It would be nice if the build ability could actually be channeled. Lol
With your second option, I am not certain how to put a channeled ability to build since (you have to?) use the build ability in the command card itself. Then there would be the issue of fighting the building animation. I recently just fixed the build animation if you change the speed in which the building is constructed (from default or set to be done quickly), I am also unsure how to "pause" and "resume" although this would be an issue if I force stopped as well I suppose.
Hi all,
I am trying to halt construction of the current building being constructed if the person wants to make another building (not queue). For instance they want to spam walls but leave them as half constructed. In addition, I want to be able to halt construction if they unit were to move as well. Warcraft 3 did this natively but I am having trouble recreating it. I still want queued buildings to actually build so the players can't just queue half constructed buildings.
Initially I thought I could use the included combination validator, "Caster wants to move or has orders" and put it on the halt command under the ability to build. Doing so crashes galaxy editor on my mac/pc.
An idea that I keep coming back to is put an effect on the building/worker to build so long as they have this effect and would otherwise halt should they get another order. However I am unsure how to implement this.
Thanks to anyone that can help!