If by stack you mean they all occupy same space, you can just check off "Ignore Placement" in the Flags section of Create Unit function.
If you mean you want them to look as if they are stacked on top of each other, I suppose you could Send an Actor Message to the Actor of the Unit and move it into the air. This would be a visual effect only.
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I'm referring entirely to Triggers, not Data.
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If by stack you mean they all occupy same space, you can just check off "Ignore Placement" in the Flags section of Create Unit function.
If you mean you want them to look as if they are stacked on top of each other, I suppose you could Send an Actor Message to the Actor of the Unit and move it into the air. This would be a visual effect only.