I have not seen the video yet, maybe I need to find a proxy first. I will study it tomorrow.
I used the normal map to get more details, but it didn't work well when the bumps were too high such as the air wires.
Thanks for your help.
Besides, a demo tools named ndo help me a lot when I needed to create more changes to the maps. Some guys said that it came from an ex-blizzard art designer.
I am glad you like it, I will release the model soon. There are still some errors to fix and I haven't finished the particles for main gun charging animation yet.
Thanks for your suggestion, the speed in the gif of "walking" animation is much quicker than the true speed in game, I don't know why...
Leruster and PrintIn are good and they really helped me a lot.
Hi, these days I created a new model. It's a space ship with a really big main gun and 4x5 missile silos. It maybe similar to some UNSC's ships. The ship's name is Amethyst. (I named every ship I made with a stone or jew's name.). If you like it, I'll upload the model soon.
I used the PhysX engine to created some animation, they looked good in 3dsmax but just didn't fit the SC2 (You can see it in the last gif.), so at last I chose a normal solution to create the animation of death.
I tried to follow Zolden's suggestion to reduce some polygons, BUT I JUST FAILED. I am still not used to creating model with less polygons and keeping the details. I wasted a lot of polygons to create the air wires and big attachments.
To Zolden: I want to say sorry here -you want to help me, but I screwed up because my bad skill... I'll try next time.
@Cybrok: Go
My internet crashed down until today‘s morning. I upload the model here so that you can check it if you want to.
There is another model, I created it for my partner's story. She has a very complex relationship with all my spaceships.
@Zolden: Go
I have not seen the video yet, maybe I need to find a proxy first. I will study it tomorrow.
I used the normal map to get more details, but it didn't work well when the bumps were too high such as the air wires.
Thanks for your help.
Besides, a demo tools named ndo help me a lot when I needed to create more changes to the maps. Some guys said that it came from an ex-blizzard art designer.
@Cybrok: Go
I am glad you like it, I will release the model soon. There are still some errors to fix and I haven't finished the particles for main gun charging animation yet.
@SoulFilcher: Go
Thanks for your suggestion, the speed in the gif of "walking" animation is much quicker than the true speed in game, I don't know why... Leruster and PrintIn are good and they really helped me a lot.
Hi, these days I created a new model. It's a space ship with a really big main gun and 4x5 missile silos. It maybe similar to some UNSC's ships. The ship's name is Amethyst. (I named every ship I made with a stone or jew's name.). If you like it, I'll upload the model soon.
I used the PhysX engine to created some animation, they looked good in 3dsmax but just didn't fit the SC2 (You can see it in the last gif.), so at last I chose a normal solution to create the animation of death.
I tried to follow Zolden's suggestion to reduce some polygons, BUT I JUST FAILED. I am still not used to creating model with less polygons and keeping the details. I wasted a lot of polygons to create the air wires and big attachments.
To Zolden: I want to say sorry here -you want to help me, but I screwed up because my bad skill... I'll try next time.