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Hmm, I don't know if there is an event firing when players want to surrender,so simplest solution would be something like this:
Events Timer - Every 5.0 seconds of Game Time Local Variables Conditions (Player 1 wants to surrender) == True Actions Unit Group - Pick each unit in (Any units in (Entire map) owned by player 1 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions) Actions Unit - Kill (Picked unit)
Hmm, I don't know if there is an event firing when players want to surrender,
so simplest solution would be something like this: