I got it but im very unshure as to what anything actually is. I was thinking i could just right click on triggers, objects, units and the cameras and the settings of that particular object would come up, im very confused now. Do you know any good tutorials?
thank you very much, well my plan is to make it like the most missions in HotS where you have levels with small maps and after an objective has been achieved a new part of the map is discovered or a new map is getting launched. In the Hyperion mission you have to clear your way through battle stations and they also act as triggers and after youre done a new map comes up with another objective. I want to do the paths like in the Hyperion mission but it sounds like i can not use space platforms as terrain with enemy AI bases to clear and at the same time have the asteroid pathways with battlestations? I planned to combine those and that you have starfighters like in the mission spawning and fighting for you aswell as for the AI. Its clear to me that skins wont change anything but their look, i will edit those stronger than the normal units. Will the AI use them like their normal counterparts atleast?
Hello, i didnt know where i should post this because i just joined the forum for this.
I need help with creating a mission like described above. I know the very basics about the Map Editor but thats about it.
My question is now how would i make a space map? I think i can figure out how to create new units myself but i also want to make coop versions and maybe a survival version later on. Ild also like to replace the Hyperion with other ships that may be cool and they should be able to lvl up to heroic. Any links to threads that explain how to create missions are appreciated too because i need to set the triggers and thats one thing i havent been able to figure out yet. On youtube i hardly found anything that explains how to create an entire mission, only basic editor stuff. How do the skins work in custom missions, for example: Can i give the enemy AI a classic BC? Or will it be a normal BC ingame? What happens if i give myself a classic BC and dont actually own the skin? Is it even possible in the first place to use skins in the editor?
I got it but im very unshure as to what anything actually is. I was thinking i could just right click on triggers, objects, units and the cameras and the settings of that particular object would come up, im very confused now. Do you know any good tutorials?
In reply to KillWithNapalm:
okay i will, do you know where the mapfile of the Hyperion mission is ,so i can open it in the editor? I need to look at it to see how it works
In reply to KillWithNapalm:
thank you very much, well my plan is to make it like the most missions in HotS where you have levels with small maps and after an objective has been achieved a new part of the map is discovered or a new map is getting launched. In the Hyperion mission you have to clear your way through battle stations and they also act as triggers and after youre done a new map comes up with another objective. I want to do the paths like in the Hyperion mission but it sounds like i can not use space platforms as terrain with enemy AI bases to clear and at the same time have the asteroid pathways with battlestations? I planned to combine those and that you have starfighters like in the mission spawning and fighting for you aswell as for the AI. Its clear to me that skins wont change anything but their look, i will edit those stronger than the normal units. Will the AI use them like their normal counterparts atleast?
Hello, i didnt know where i should post this because i just joined the forum for this.
I need help with creating a mission like described above. I know the very basics about the Map Editor but thats about it.
My question is now how would i make a space map? I think i can figure out how to create new units myself but i also want to make coop versions and maybe a survival version later on. Ild also like to replace the Hyperion with other ships that may be cool and they should be able to lvl up to heroic. Any links to threads that explain how to create missions are appreciated too because i need to set the triggers and thats one thing i havent been able to figure out yet. On youtube i hardly found anything that explains how to create an entire mission, only basic editor stuff. How do the skins work in custom missions, for example: Can i give the enemy AI a classic BC? Or will it be a normal BC ingame? What happens if i give myself a classic BC and dont actually own the skin? Is it even possible in the first place to use skins in the editor?