Thanks for trying :) even if its hard to do I like to give it a go. Its kinda boring making a map when you already know how, I like to challenge myself and try to complete something (with or without help ofcorse).
I'm not so beginner anymore but I still have loads to learn. Is it possible to do it ignoring the Carry resource thing, and give the unit a count or something. When the count reaches 700 it heads back.
It sounds like it would have to be a very custom method without tweaking the current gather system. Like you said the current is very binary.
I am trying to make harvesters be worth more so you don't have loads of harvesters you only have a few. The idea is to have loads of Mineral deposits that hold say, 300, but the harvester holds more like 700. So when it has depleted 1 it goes to the next to fill up.
Right now I can get it so the harvester can harvest say 500. But if I have loads with max of 300 it will mine until depleted then go to drop it off (Only 300). Is there a way to set the amount the unit can carry. There is a stack behaviour on the minerals but it doesn't effect anything and I'm stuck as to how to do it :(. I would like the unit to hold 500, but mine lots of them to pick it up.
Is there also a way to take time to drop off the minerals? I have found the delay for the drop off but that just means the harvester stands still when it is finished then starts going back after the delay. Is there a Data point for the speed it drops off the resources?
Thanks in advance.
V
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@Nardival: Go
Thanks for the idea :) I'll take a look and give it a go.
Thanks for trying :) even if its hard to do I like to give it a go. Its kinda boring making a map when you already know how, I like to challenge myself and try to complete something (with or without help ofcorse).
I'm not so beginner anymore but I still have loads to learn. Is it possible to do it ignoring the Carry resource thing, and give the unit a count or something. When the count reaches 700 it heads back.
It sounds like it would have to be a very custom method without tweaking the current gather system. Like you said the current is very binary.
Hey,
I am trying to make harvesters be worth more so you don't have loads of harvesters you only have a few. The idea is to have loads of Mineral deposits that hold say, 300, but the harvester holds more like 700. So when it has depleted 1 it goes to the next to fill up.
Right now I can get it so the harvester can harvest say 500. But if I have loads with max of 300 it will mine until depleted then go to drop it off (Only 300). Is there a way to set the amount the unit can carry. There is a stack behaviour on the minerals but it doesn't effect anything and I'm stuck as to how to do it :(. I would like the unit to hold 500, but mine lots of them to pick it up.
Is there also a way to take time to drop off the minerals? I have found the delay for the drop off but that just means the harvester stands still when it is finished then starts going back after the delay. Is there a Data point for the speed it drops off the resources?
Thanks in advance. V