The only thing that I got working for splats in terms of opacity (or something close to it) is setting the HDR value over time via the Actor Message "Set Tint Color":
Actor - Send message (Set Tint Color (99%, 99%, 99%) with HDR 0.0 over Time seconds) to actor Actor
This Action would fade a splat over "Time" Seconds to be invisible.
Also keep in mind that you must use a Color slightly darker than White (Thus the 99%), otherwise this will have no effect on the splat.
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The only thing that I got working for splats in terms of opacity (or something close to it) is setting the HDR value over time via the Actor Message "Set Tint Color":
Actor - Send message (Set Tint Color (99%, 99%, 99%) with HDR 0.0 over Time seconds) to actor Actor
This Action would fade a splat over "Time" Seconds to be invisible.
Also keep in mind that you must use a Color slightly darker than White (Thus the 99%), otherwise this will have no effect on the splat.